Independent Game Project · 2025
A
Playing for ARAN — Aid & Relief Action Network

What does it actually take to run a humanitarian mission?

Humanitarian Worker Simulator

A management simulation game built on four years of MSF field experience. Navigate logistics, security, and access negotiation in crisis zones — where the right decision is never obvious.

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A
ARAN
Aid & Relief Action Network
⚠ Fictional Organisation

A fictional NGO, built to be real.

In Humanitarian Worker Simulator, you play as a Field Coordinator working for ARAN — Aid & Relief Action Network. ARAN does not exist. But everything about it was designed to be indistinguishable from the real thing.

Mission Statement

"Wherever access is most difficult, ARAN goes first."

ARAN delivers emergency medical care, water & sanitation services, and logistical support in conflict-affected and disaster-stricken areas. Our independence from political and military actors is the foundation of everything we do.

Why is ARAN fictional?

Using a real organisation — MSF, ICRC, IRC — would carry the risk of misrepresenting their actual doctrine, decisions, or operational principles, even unintentionally.

ARAN was created to give the game full creative and educational freedom: to explore difficult dilemmas, including situations where the "right" answer costs lives, without implying that any real organisation made those choices.

The scenarios, however, are drawn directly from real field experience. The complexity is real. The tension is real. Only the logo is invented.

  • Humanitarian principles: humanity, neutrality, impartiality, independence
  • Community acceptance as primary security strategy
  • Staff wellbeing as operational necessity
  • Transparent reporting to donors and partners
  • Do No Harm as the irreducible baseline
  • Field-driven decision-making over HQ directives
🚛
Fleet & Logistics
Vehicle management, fuel, road security
💧
WASH
Water, sanitation, chlorination
🏥
Medical Ops
Supply chain, treatment tiers, capacity
🤝
Access & Security
Acceptance, negotiation, movement rules

The side of humanitarian work nobody talks about.

Humanitarian Worker Simulator puts you in the seat of an ARAN Field Coordinator. Every day brings decisions with no clean answers — because that is what the field is actually like.

Fleet & Logistics Management

Every patient reached depends on a vehicle that moves. Manage maintenance schedules, fuel reserves, and movement authorisations — in a context where roads are not safe after dark.

Security & Access Negotiation

Armed groups control territory. Your ability to operate depends on being trusted, not on having guards. Acceptance is your security strategy — and it can be lost in a single bad decision.

Team & Staff Wellbeing

Burnout is an operational risk. Fatigue causes errors. Errors escalate. The simulation tracks your team's morale — because a team that falls apart cannot run a mission.

"Stressed-out colleagues are a security risk to themselves and to others."
Staying Alive — ICRC Security Manual, David Lloyd Roberts
Game Specifications
TitleHumanitarian Worker Simulator
NGO (fictional)ARAN
GenreManagement Simulator
PlatformBrowser · Android (planned)
StatusIn Development (v4)
SettingActive conflict zone · DRC
Play session30–60 min
Based on4 years MSF field experience
References25 field documents
PriceFree to play

The educational intent

Most games about humanitarian crises put the player at the centre of rescue operations — hero narratives that flatten the complexity of the real work.

This game shows the management layer: the decisions made before anyone reaches a patient, the compromises that keep operations running, and the weight of responsibility carried by field coordinators.

Where we are. Where we're going.

The simulator is built iteratively — each version tested against real operational logic before the next layer is added. Two parallel tracks: a browser/PWA version available now, and a full Unity release in development.

Completed · v1–v3
Phase 1 · Foundation
Core Gameplay Loop, ARAN Identity & Interface Redesign
Built the base management loop from scratch: daily decision cycles, KPI tracking (budget, morale, security, supply, WASH), and a first library of field events drawn directly from MSF operational experience. Created the ARAN fictional NGO identity — forest green and amber brand system, diamond logo, vehicle livery. Rebuilt the interface on a Game Dev Tycoon-inspired single-screen layout with persistent sidebar, interactive map, and event panel. Added a guided tutorial narrated by a fictional field coordinator.
Event system KPI engine ARAN brand Single-screen layout Tutorial layer Visual feedback Outcome cards
Completed · v5
Phase 2 · Architecture Rebuild
6-Month Mission Structure, 13 Positions & Deep Mechanics
Complete architectural rebuild. Shifted from a 21-day loop to a 6-month mission (26 weekly turns) with progressive difficulty and a discovery arc — the player's operational picture fills in over the first three months, just as in a real field deployment. Added all 13 authentic humanitarian positions (FieldCo, Log, PMR, MAM, NAM, MWAM, MHAM, Biomed, EHM/Watsan, Supply, Fin, HR, HP) with correct org charts and dual superior chains. Introduced a 3-outcome decision system (immediate / medium-term / long-term consequences visible before confirming), dice-roll randomness, and an end-of-mission debrief timeline showing every choice made across 26 weeks. Added localStorage save state and live performance grading.
26-week mission 13 positions 3-outcome decisions Dice roll system Discovery arc Dual superior chain Mission debrief Save state
Completed
Phase 3 · Research & Publication
25-Source Reference Library & Website Launch
Conducted systematic research across five domains — fleet & logistics, security & access, WASH & epidemics, DRC field context, humanitarian law — to ground every game mechanic in a real published source. Produced a complete, filterable sources page (25 documents, ICRC to ACAPS) showing which mechanic each source grounds. Built and launched this website with all sections: ARAN presentation, game description, roadmap, sources, author bio, play access, and donation.
25 field sources Sources page Website live Devlog
In Progress
Phase 4 · Two-Track Release
PWA Lite Release + Unity Migration Begins
Two things happening in parallel. First: package the current HTML v5 as a Progressive Web App — offline-capable, installable on Android and desktop without an app store, suitable for field use with no internet. Connect the website email notification form. Run the first round of external playtesting with real humanitarian workers. Second: begin the Unity/C# migration. The core architecture (GameState, GameEngine, EventSystem, LocalisationManager, SaveSystem) has been scaffolded. The first scenario (Nord-Kivu) and first event set are being written as JSON data files to feed the Unity engine.
PWA packaging Offline mode External playtesting Unity C# scaffold JSON data files Nord-Kivu scenario
Planned
Phase 5 · Unity Alpha & Content Expansion
Full Unity Build, Graphics Layer & Expanded Scenario Library
Complete the Unity migration with a graphics layer — moving beyond the browser prototype to a proper visual environment with ARAN-branded assets, vehicle illustrations, and map overlays. Expand the scenario library beyond Nord-Kivu to additional crisis contexts. Build out all 13 positions with full event sets and unique mechanics per role. Add French and Arabic localisation. Internal alpha with a closed group of humanitarian professionals for structured feedback.
Unity alpha Graphics layer All 13 positions Multiple scenarios FR / AR localisation Field alpha test
Future
Phase 6 · Android & Educational Outreach
Android / PC Release & Educational Pack
Release the Unity build on Android (Google Play) and PC. Develop an educational companion pack for use in university courses, NGO onboarding programs, and humanitarian training curricula. Reach out to the serious games community (itch.io), humanitarian networks, and academic institutions. Explore a cause-driven funding model where a portion of any revenue supports real field organisations.
Android release PC release Educational guide itch.io NGO partnerships Cause-driven model

Sources & References

Every mechanic, event, and threshold in the game is grounded in real field guidance, operational reports, and sector standards. 25 sources across 5 categories.

This simulator was built by a former MSF field worker. The sources below are the same documents consulted during four years of operations — most are freely available to the public. They range from technical handbooks used daily in the field, to operational reports describing real incidents that inspired in-game events.
Filter:

Fleet & Logistics

6 sources
Fleet ForumEN

Occupational Road and Fleet Safety Guide (2019)

Fleet Forum · 2019 · Guide

The sector reference for road safety in humanitarian organisations. Covers light vehicles, motorcycles and mixed fleets. Winner of the Prince Michael of Kent International Road Safety Award.

Basis for driver incident events, vehicle safety checks, and the stat "time on the road is the most dangerous part of a humanitarian worker's job."

FleetRoad SafetyStandards
Fleet Forum / INSEADEN

Rethinking Humanitarian Vehicle Management (2006)

Van Wassenhove, Tomasini, Khaw · INSEAD · 2006 · Case Study

Fleet management is the second largest cost in the humanitarian sector after staffing. Examines how the Fleet Forum was founded to address fragmentation and inefficiency in NGO transport.

Justification for the budget pressure mechanics and the vehicle cost model.

FleetBudgetSector Context
UNHCREN

Evaluation of UNHCR's Global Fleet Management (2018)

UNHCR · 2018 · Evaluation Report

Full evaluation of UNHCR's centralised fleet model. Covers vehicle lifecycle policy (5 years / 150,000 km), GPS tracking, insurance schemes, and cost efficiency data across five country operations.

Vehicle lifecycle/disposal mechanic and the "aging fleet" risk event.

FleetUNHCRCost Data
INSEAD / UNHCREN

Field Vehicle Fleet Management in Humanitarian Operations (2011)

Martinez et al. · Journal of Operations Management · 2011 · Research

Academic study developing a fleet-sizing model for humanitarian operations. Transportation is the second largest overhead cost after personnel.

Fleet sizing logic and the relationship between programme footprint and vehicle demand.

FleetResearchSizing Model
French Red CrossFR / EN

Logistics Handbook (Manuel de Logistique)

French Red Cross / Humanitarian Library · Undated · Field Guide

Practical field logistics guide covering the IN-STORE-OUT model, FIFO stock management, warehouse organisation, documentation chains, and transport planning.

Warehouse events, stock management mechanics, and the depot/supply chain gameplay layer.

LogisticsSupply ChainField Guide
Fleet ForumEN

Developing Fleet Strategy — Tools & Templates

Fleet Forum Knowledge Platform · Ongoing · Reference

Templates and frameworks for fleet strategy, including performance management and cost controlling. Transportation is the cornerstone of programme delivery.

Strategic fleet planning decisions, buy/lease/dispose tradeoffs, and the fleet KPI dashboard.

FleetStrategyTemplates

Security & Access Negotiation

6 sources
ICRCEN / FR

Staying Alive: Safety and Security Guidelines for Humanitarian Volunteers in Conflict Areas (2006)

ICRC · 2006 · Handbook

The definitive security manual for field workers. Covers threat assessment, acceptance as a protection strategy, armed escorts, checkpoints, kidnapping, and survival in conflict zones.

The Acceptance mechanic, Security mechanic, checkpoint events, armed escort dilemmas, drunk soldier encounters, and night driving protocols.

SecurityICRCPrimary Source
ICRCFR

SAFE — Manuel de sécurité pour les humanitaires (2022)

ICRC · 2022 · Handbook

Updated ICRC security management framework. Integrates field security with daily operations management and more recent operational contexts.

Supplement for recent threat scenarios and the concept of "residual risk" — the irreducible danger that remains even with full precautions.

SecurityICRCFrench
ICRCFR

Les opérations du CICR sur le terrain : la question de la sécurité

ICRC · International Review of the Red Cross · Article

Conceptual framework articulating the "irreducible residual risk" and the foundational role of acceptance as a protection strategy.

Philosophical basis for the risk/impact tradeoff: risks are only accepted if the humanitarian impact justifies them.

SecurityAcceptanceFrench
OCHAEN

Humanitarian Negotiations with Armed Groups: A Manual for Practitioners (2006)

McHugh & Bessler / OCHA · 2006 · Manual

The standard UN manual for access negotiation. Covers preparation, principles, tactics, and case studies from real negotiations with armed non-state actors.

The access negotiation system, dialogue options with armed factions, and the four-pillar acceptance framework.

AccessNegotiationOCHA
Geneva CallEN

Negotiation of Humanitarian Access in North Kivu (2018)

Geneva Call · 2018 · Research Report

Field research across 4 ANSAs, 6 communities, and 37 NGOs in North Kivu. Identifies why smaller organisations lose access first and the four conditions for effective access.

Direct basis for the Acceptance/Access mechanic and how organisation size affects access.

AccessNorth KivuDRC
MSF / CRASHEN

North Kivu Case Study: Humanitarian Access and Response (2013)

MSF · 2013 · Operational Case Study

Case study of humanitarian operations in North Kivu during the M23 offensive. Covers MSF's refusal to evacuate and the operational consequences of maintaining presence during acute conflict.

The "stay or evacuate" decision event and the MSF non-evacuation model as a gameplay option.

AccessNorth KivuMSF

WASH & Epidemic Response

5 sources
SphereEN / FR / ES +

The Sphere Handbook: Humanitarian Charter and Minimum Standards (4th edition, 2018)

Sphere Association · 2018 · Standards Handbook

The global reference for minimum humanitarian standards. Technical chapters cover WASH, food security, shelter, and health. Used by governments, UN agencies, and NGOs worldwide.

All WASH thresholds: litres/person/day, latrine ratios, chlorine residual targets, and the minimum water reserve of 3 days.

WASHStandardsSphere
MSFEN / FR

Public Health Engineering in Precarious Situations (2010)

MSF · 2010 · Technical Manual

MSF's field WASH manual. Covers water supply systems, chlorination, latrine construction, hygiene promotion, and emergency WASH response.

Direct source for chlorine dosing mechanics, FRC monitoring, water trucking calculations, and the latrine overflow event.

WASHMSFPrimary Source
MSFEN / FR

Management of a Cholera Epidemic (multiple editions)

MSF · Various editions · Clinical & Operational Guide

MSF's operational and clinical guide for cholera response. Covers CTC/CTU/ORP network design, oral rehydration therapy, IV protocols, case fatality rate targets, and chlorination point management.

Full cholera epidemic mechanics: the 3-tier treatment network, CFR tracker, and the 3% CFR hard loss condition.

CholeraEpidemicMSF
MSFEN

DRC Cholera Outbreaks — Field Reports (2002–present)

MSF · Multiple reports · Operational Updates

Field reports on cholera outbreaks in DRC. Document real CTC setup timelines, patient intake volumes, CFR spikes, water point failures, and supply logistics challenges.

Calibration data for epidemic event timing and the "dry season water source contamination" event.

CholeraDRCMSF
MSF / WHOEN

Campaign Logistics — MSF Medical Guidelines (Chapter 6.5)

MSF Medical Guidelines · Ongoing · Online Reference

Logistics requirements for mass vaccination campaigns: cold chain, vehicle and fuel co-location, generator continuity for refrigeration, centralised supply point design.

Cold chain integrity mechanic, VVM triage events, and campaign logistics coordination.

VaccinationCold ChainLogistics

DRC Field Context & Real Incidents

5 sources
OCHAEN

DR Congo: Intensification of Violence in North and South Kivu — Sitrep #1 (Feb 2025)

OCHA · 3 February 2025 · Situation Report

Covers the fall of Goma to M23/AFC forces. Documents warehouse looting of WFP, ICRC, MSF, UNHCR and WHO; vehicle hijacking; access suspension along the Goma-Sake axis; 2,880 injured treated.

Multiple events: warehouse looting, vehicle hijacking, road axis closures, mpox/cholera co-epidemic scenario, and IDP site overflow.

DRCNorth KivuIncidents2025
MSFEN

Civilians and MSF Teams Trapped by Violence in Walikale, DRC (2025)

MSF · March 2025 · Field Update

Crossfire hit the MSF logistics base, damaging vehicles and structures. Airport became inoperative, cutting air resupply. Teams faced critical medicine shortages within two weeks.

Airport closure event; vehicle damage from crossfire; countdown-to-stockout mechanic ("14 days of supplies remaining").

DRCWalikaleMSFIncidents
MSFEN

DRC: Civilians Caught in Crossfire in North and South Kivu (2023)

MSF · 2023 · Field Report

Road from South Kivu to Goma blocked; supplies could only reach teams by boat from Lake Kivu or off-road by motorbike. MSF suspended activities on several occasions.

"Route blocked" event with three-choice logistics: wait, boat (slow/expensive), motorbike (risky/low capacity).

DRCNorth KivuMSFRoute Closure
ACAPSEN

Conflict Escalation in Goma, North Kivu — ACAPS Analysis (Feb 2025)

ACAPS · 5 February 2025 · Conflict Analysis

Analysis of the January 2025 M23/AFC offensive. Documents armed groups controlling routes RN2, RP1030, and RP529; Lake Kivu port closure; over 700,000 people displaced.

Named real road axes used in the game's route system. Lake Kivu port closure event.

DRCGomaRoutes2025
MSFEN

MSF Briefing to the UN Security Council on Violence in DRC (2024)

MSF / Dr Javid Abdelmoneim · 2024 · Testimony

Testimony to the UNSC. Documents summary killings, systematic sexual violence (155 survivors/day average), looting, and access obstruction by all armed parties. Trauma admissions at Rutshuru Hospital up 67%.

Hospital trauma surge event, multi-faction hostility system, and the moral weight of the "stay and deliver" decision.

DRCMSFViolenceAccess

Humanitarian Law & Principles

3 sources
OCHAEN

OCHA on Message: Humanitarian Principles (2022)

OCHA · July 2022 · Policy Brief

Concise reference on the four core humanitarian principles: humanity, neutrality, impartiality, independence. Explains their operational relevance for negotiations with non-state armed groups.

The four humanitarian principles are surfaced as gameplay constraints — compromising them triggers access penalties and morale loss.

PrinciplesOCHAStandards
ICRCFR

Le cadre juridique de l'accès humanitaire dans les conflits armés (2011)

Schwendimann / ICRC · International Review of the Red Cross · 2011 · Article

Legal framework for humanitarian access under IHL. Covers consent requirements, obligations to facilitate aid, and the distinction between access denial and legitimate security measures.

Legal grounding for access negotiation events — when denial of access constitutes an IHL violation.

IHLAccessLegalFrench
OCHA / UNEN

Humanitarian Access — OCHA Resource Hub

OCHA · Ongoing · Policy Resource

OCHA's central resource on humanitarian access, including the Access Monitoring and Reporting Framework, guidance on non-state armed group engagement, and reference documents on armed escorts.

Reference framework for the access constraint classification (physical obstruction, bureaucratic denial, insecurity-based suspension).

AccessOCHAFramework

The full project archive.

Every document produced across the development of Humanitarian Worker Simulator — from the game itself to the org chart, world-building assets, and developer guides. All in one place.

🎮
Playable Game
Humanitarian Worker Simulator — v5
The current playable prototype. 26-week missions, 13 humanitarian positions, 3-outcome decision system with dice roll, dual superior chain, discovery arc, and mission debrief. Browser-based, no install required.
HTML · Browser
📓
Development Journal
Devlog — From First Idea to v5
A chronological field logbook of the game's development. 11 entries covering the original concept, ARAN brand creation, each prototype version, the research phase, architecture decisions, and the two-track Unity + PWA strategy.
HTML
🏗️
Game Design Document
ARAN Org Chart — 13 Positions & Chain of Command
Complete humanitarian org structure with all 13 playable positions, full names and acronyms, dual superior chains (technical + mission), HQ referents, and the unique HP dual reporting line. Based on real MSF field structure.
HTML
🌍
World-Building
The Four Fictional Countries
Full reference sheet for Tavara, Morvalk, Zelundi, and Khadara — the four fictional countries where ARAN operates. Includes flags, capitals, terrain, humanitarian challenges, ARAN fleet composition, and difficulty rating for each.
HTML
📅
Development Plan
Weekend Roadmap — Ship v1
A 4-phase, 7-weekend plan for getting the game from prototype to a shareable v1. Includes anti-scope rules, session structure, feature freeze list, and a concrete definition of "done". Built to work around a one-day-per-weekend cadence.
HTML
🗺️
Strategic Roadmap
Indie Game Development Roadmap
A 6-phase, 12-month roadmap benchmarked against comparable serious and indie games — Papers Please, This War of Mine, Spilled!, Conscript. Covers prototype validation, field playtesting, Android build, content expansion, and release strategy.
HTML
📘
Developer Guide
Unity Developer Tutorial — 16 Chapters
A complete guide to the HWS Unity/C# project. Covers all core systems (GameState, GameEngine, EventSystem, LocalisationManager, SaveSystem), JSON data architecture, UI Toolkit, Android deployment, and a recommended build order. Written from the actual project files.
DOCX
📚
Research
Sources & References — 25 Field Documents
Every real-world source behind the game mechanics. 25 documents across fleet & logistics, security & access, WASH & epidemics, DRC field context, and humanitarian law. Each mapped to the specific mechanic it grounds.
On this page
🗂️
Game Design Document
Mission Composition & NPC System
No mission has a full org chart. This GDD covers how real field projects are staffed, the three mission scales (3–8, 8–25, 25+ intl. staff), the three NPC tiers (named, functional, absent), design rules for building scenarios, and how role compression and vacancies function as gameplay mechanics rather than bugs.
HTML · GDD
📋
Official Reference
IRFFG-OCB Function Grid — All 234 MSF Positions
The complete official MSF position reference (IRFFG-OCB): 234 positions, 5 professional groups, 4 job families, levels 1–15. Filterable by family, searchable by name or code. Includes a game-relevant filter (Level 9+) showing the 97 positions directly relevant to the simulator.
HTML · 234 positions
🎨
Art Reference
Painting Reference Bank
A curated visual reference bank for the game's digital art assets — Toyota Land Cruiser HZJ76, field bases, landscapes across the four country terrains, and ARAN vehicle livery reference. Built to support hand-painted digital art in Unity.
HTML

Built from field experience.

🧑‍💼
The Creator
Fleet Manager · Independent Developer
4 YearsMSF Field Operations
Fleet & LogisticsSpecialist Focus

This game comes from a place, not a concept.

I spent four years working in the field with MSF — Médecins Sans Frontières. My role was in fleet management and logistics: the infrastructure that makes everything else possible. When a surgical team can't reach patients because a vehicle isn't moving, the medicine in the warehouse means nothing.

I built this simulator because I found that most people who want to work in humanitarian aid have very little understanding of how operations actually function. The complexity is invisible from the outside. The decisions are hard not because the right answer is unclear, but because every option costs something.

This is a personal project — made in the margins of other work, built iteratively, guided by the same principle I learned in the field: start with what you have, adapt as you go.

More details will be shared as the project develops.

The mission is waiting.

Humanitarian Worker Simulator is currently in active development. A playable version will be available here soon.

🚐
Coming Soon
The game is in its fourth development iteration. We're playtesting the new interface and expanding the scenario library before the public release.
Development Progress~60%

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